Radical Racers:
This multiplayer racing game was the final project I worked on in Pulse College, in which I undertook the roles of lead designer, producer, level designer and user interface designer. In fulfilling these roles I learned to fully utilize an iterative process for the level designs and refined my ability to create working UI’s. I also greatly enhanced my team management and communication skills.
Team and Project Duties:
Implementing particle effects and animations.
Performing rigorous balance testing and design on every vehicle.
Creating weekly sprint goals and deadlines for each team member.
Designing the UI and Menu systems using the Canvas tool in Unity.
Engaging in agile workflow methods and iterative design principles.
Managing a small studio and navigating strict deadlines using agile workflows.
Delegating responsibilities and coordinating with the lead artist throughout the project.
Other Projects: