Harrowood:
This was my first experience of creating a game as part of a small development team. Within the team I undertook the roles of the project Level Designer, Lead Programmer, and UI Designer. Throughout the project development I greatly advanced my C# skills, became more proficient with Unity’s level editing tools, and learned how to use the canvas UI system in Unity effectively.
Team and Project Duties:
Developing a world for the game using the Unity engine.
Writing and implementing all of the required scripts for the game.
Managing and organizing a wide variety of Art and Audio assets.
Designing the UI and Menu systems using the Canvas tool in Unity.
Performing QA on a regular basis to ensure every aspect of the game worked as intended.