A quick update on the previous menu video. Environmental props,lighting and shading changes can be seen as well as some overall improvements to the layout and appearance of the UI. While there are still a few rough patches such as the transparency in the button graphic, this gives us a solid platform to build from. The next step will be incorporating the config changes to allow for rover selection and customization.
Whiteboxed concept of a menu scene for Lunar Destiny. The goal when designing this UI was to improve player experience and offering a menu that felt more interactive and immersive. The particular challenge for this was in creating a menu system that was intuitive to use with both keyboard and mouse and controller, while also designing a layout that would be satisfying in a VR environment.
A quick playthrough of the first track from from my final year project in college, Radical Racers.
Tutorial walkthrough from an old college project, captured on PC but designed for mobile. This was the introduction to a steampunk style building game for Android devices. The behind the scenes fun of this was designing the flow of the tutorial, though looking back there's definitely a lot I'd like to have improved given more time.